So, you want to make an away mission! They're a lot of fun to play, but they're a challenge to create.
To ensure a consistent standard of quality across away missions, following the guidelines (split into recommended and required)
is beneficial to ensure your PR is merged.
Recommendations
- Create a design document
- This one is good because it lets you make a coherent thought of what you want your away mission to be, and for others to understand its purpose.
- Don't go alone
- Away missions are hard work! Making a team of different specializations helps out massively with workload and speed of the project.
- Communicate with Maintainers
- During the creation of your away mission, it is highly recommended you communicate with maintainers to ensure major changes do not have to be made when it's finished.
Design Requirements
- Minimum average time to complete: 60 minutes
- Bare minimum, it should take a team of 4-6 60 minutes to complete.
- Design around 4-6 players
- The optimal size of a gateway is 4-6, but know that more or less may participate.
- Not purely PvE
- Design your gateway with more than just regular simplemobs in mind. Add puzzles, story, PVP, boss fights, etc. to spice up the gameplay instead of a slog of simplemobs.
- Loot should not be extreme
- The gateway's loot should mostly be given in the purview of using it in the gateway itself (final boss loot and similar not withstanding).
- Loot that's unusable outside the gateway is given more leeway.
- Loot should not be the primary encouragement for someone to go through the gateway.
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