code/__DEFINES/events.dm 
| EVENT_CATEGORY_AI | Events that mess with or create artificial intelligences, such as vending machines and the AI itself |
|---|---|
| EVENT_CATEGORY_ANOMALIES | Events that spawn anomalies, which might be the source of anomaly cores |
| EVENT_CATEGORY_BUREAUCRATIC | Events pertaining cargo, messages incoming to the station and job slots |
| EVENT_CATEGORY_ENGINEERING | Events that cause breakages and malfunctions that could be fixed by engineers |
| EVENT_CATEGORY_ENTITIES | Events that spawn creatures with simple desires, such as to hunt |
| EVENT_CATEGORY_FRIENDLY | Events that should have no harmful effects, and might be useful to the crew |
| EVENT_CATEGORY_HEALTH | Events that affect the body and mind |
| EVENT_CATEGORY_HOLIDAY | Events reserved for special occasions |
| EVENT_CATEGORY_INVASION | Events with enemy groups with a more complex plan |
| EVENT_CATEGORY_JANITORIAL | Events that make a mess |
| EVENT_CATEGORY_SPACE | Events that summon meteors and other debris, and stationwide waves of harmful space weather |
| EVENT_CATEGORY_WIZARD | Events summoned by a wizard |
| ADMIN_CANCEL_EVENT | Return from admin setup to stop the event from triggering entirely. |
| NEVER_TRIGGERED_BY_WIZARDS | Event can never be triggered by wizards |
| EVENT_SPACE_ONLY | Event can only run on a map set in space |
| EVENT_PLANETARY_ONLY | Event can only run on a map which is a planet |
| EVENT_SECONDS | Event timer in seconds |
| FUGITIVE_BACKSTORY_WALDO | Backstory key for the fugitive solo backstories |
| FUGITIVE_BACKSTORY_PRISONER | Backstory keys for the fugitive team backstories |
Define Details
ADMIN_CANCEL_EVENT 
Return from admin setup to stop the event from triggering entirely.
EVENT_CATEGORY_AI 
Events that mess with or create artificial intelligences, such as vending machines and the AI itself
EVENT_CATEGORY_ANOMALIES 
Events that spawn anomalies, which might be the source of anomaly cores
EVENT_CATEGORY_BUREAUCRATIC 
Events pertaining cargo, messages incoming to the station and job slots
EVENT_CATEGORY_ENGINEERING 
Events that cause breakages and malfunctions that could be fixed by engineers
EVENT_CATEGORY_ENTITIES 
Events that spawn creatures with simple desires, such as to hunt
EVENT_CATEGORY_FRIENDLY 
Events that should have no harmful effects, and might be useful to the crew
EVENT_CATEGORY_HEALTH 
Events that affect the body and mind
EVENT_CATEGORY_HOLIDAY 
Events reserved for special occasions
EVENT_CATEGORY_INVASION 
Events with enemy groups with a more complex plan
EVENT_CATEGORY_JANITORIAL 
Events that make a mess
EVENT_CATEGORY_SPACE 
Events that summon meteors and other debris, and stationwide waves of harmful space weather
EVENT_CATEGORY_WIZARD 
Events summoned by a wizard
EVENT_PLANETARY_ONLY 
Event can only run on a map which is a planet
EVENT_SECONDS 
Event timer in seconds
EVENT_SPACE_ONLY 
Event can only run on a map set in space
FUGITIVE_BACKSTORY_PRISONER 
Backstory keys for the fugitive team backstories
FUGITIVE_BACKSTORY_WALDO 
Backstory key for the fugitive solo backstories
NEVER_TRIGGERED_BY_WIZARDS 
Event can never be triggered by wizards