code/__DEFINES/space.dm 
| SPACE_OVERLAY_RENDER_TARGET | Every mob in the game will have a screen object sitting inside them with a reference matching this So you can render_source against it and never need to update it again |
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Define Details
SPACE_OVERLAY_RENDER_TARGET 
Every mob in the game will have a screen object sitting inside them with a reference matching this So you can render_source against it and never need to update it again