code/__DEFINES/traits/sources.dm 
| EXPERIMENTAL_SURGERY_TRAIT | Trait inherited by experimental surgeries |
|---|---|
| AUGMENTATION_TRAIT | Trait given by augmented limbs |
| ABDUCTOR_GLAND_TRAIT | Trait given by organ gained via abductor surgery |
| ROUNDSTART_TRAIT | cannot be removed without admin intervention |
| QUIRK_TRAIT | Any traits granted by quirks. |
| ADMIN_TRAIT | (B)admins only. |
| SMITE_TRAIT | Any traits given through a smite. |
| HELD_ITEM_TRAIT | A trait given by a held item |
| STATUS_EFFECT_TRAIT | A trait given by any status effect |
| LIGHT_DEBUG_TRAIT | Trait from light debugging |
| ACTION_TRAIT | Trait given by an Action datum |
| BLOCKING_TRAIT | A trait given by someone blocking. |
| MASK_TRAIT | inherited from the mask |
| SHOES_TRAIT | inherited from your sweet kicks |
| IMPLANT_TRAIT | Trait inherited by implants |
| VEHICLE_TRAIT | inherited from riding vehicles |
| WAS_SHOCKED | Trait sorce for "was recently shocked by something" |
| BUCKLED_TRAIT | trait associated to being buckled |
| CHOKEHOLD_TRAIT | trait associated to being held in a chokehold |
| RESTING_TRAIT | trait associated to resting |
| STAT_TRAIT | trait associated to a stat value or range of |
| MAPPING_HELPER_TRAIT | obtained from mapping helper |
| SUIT_TRAIT | Trait associated to wearing a suit |
| LYING_DOWN_TRAIT | Trait associated to lying down (having a [lying_angle] of a different value than zero). |
| LEANING_TRAIT | A trait gained by leaning against a wall |
| POWER_LACK_TRAIT | Trait associated to lacking electrical power. |
| MOTOR_LACK_TRAIT | Trait associated to lacking motor movement |
| MAFIA_TRAIT | Trait associated with mafia |
| CTF_TRAIT | Trait associated with ctf |
| DEATHMATCH_TRAIT | Trait associated with deathmatch |
| HIGHLANDER_TRAIT | Trait associated with highlander |
| SWORDPLAY_TRAIT | Trait given from playing pretend with baguettes |
| NUKE_OP_MINION_TRAIT | Trait given by being recruited as a nuclear operative |
| SHAPESHIFT_TRAIT | Trait given to you by shapeshifting |
| LEAPING_TRAIT | A trait gained from a mob's leap action, like the leaper |
| VANISHING_TRAIT | A trait gained from a mob's vanish action, like the herophant |
| SWOOPING_TRAIT | A trait gained from a mob's swoop action, like the ash drake |
| MIMIC_TRAIT | A trait gained from a mob's mimic ability, like the mimic |
| STICKY_NODROP | sticky nodrop sounds like a bad soundcloud rapper's name |
| LACKING_LOCOMOTION_APPENDAGES_TRAIT | trait associated to not having locomotion appendages nor the ability to fly or float |
| LACKING_MANIPULATION_APPENDAGES_TRAIT | trait associated to not having fine manipulation appendages such as hands |
| WARPWHISTLE_TRAIT | Trait granted by /obj/item/warp_whistle |
| TURF_Z_TRANSPARENT_TRAIT | Turf trait for when a turf is transparent |
| SOULSTONE_TRAIT | Trait applied by /datum/component/soulstoned |
| SLIME_COLD | Trait applied to slimes by low temperature |
| TIPPED_OVER | Trait applied to mobs by being tipped over |
| PAI_FOLDED | Trait applied to PAIs by being folded |
| BRAIN_UNAIDED | Trait applied to brain mobs when they lack external aid for locomotion, such as being inside a mech. |
| TRAIT_SUBTREE_REQUIRED_OPERATIONAL_DATUM | Trait applied to a mob when it gets a required "operational datum" (components/elements). Sends out the source as the type of the element. |
| MOD_TRAIT | Trait applied by MODsuits. |
| TRAM_PASSENGER_TRAIT | Trait applied to tram passengers |
| FULTON_PACK_TRAIT | Trait given by a fulton extraction pack |
| UPDATE_TRANSFORM_TRAIT | Trait from mob/living/update_transform() |
| BERSERK_TRAIT | Trait granted by the berserker hood. |
| HIPPOCRATIC_OATH_TRAIT | Trait granted by /obj/item/rod_of_asclepius |
| BLOODDRUNK_TRAIT | Trait granted by /datum/status_effect/blooddrunk |
| LIPSTICK_TRAIT | Trait granted by lipstick |
| BEAUTY_ELEMENT_TRAIT | Self-explainatory. |
| STABILIZED_LIGHT_PINK_EXTRACT_TRAIT | Trait given by stabilized light pink extracts |
| ADAMANTINE_EXTRACT_TRAIT | Trait given by adamantine extracts |
| EXPIRED_LIFE_TRAIT | Given by the multiple_lives component to the previous body of the mob upon death. |
| ORBITING_TRAIT | Trait given to an atom/movable when they orbit something. |
| ITEM_SCALING_TRAIT | From the item_scaling element |
| CHOKING_TRAIT | Trait given by choking |
| HALLUCINATION_TRAIT | Trait given by hallucinations |
| BASIC_MOB_DEATH_TRAIT | Trait given by simple/basic mob death |
| SPEED_TRAIT | Trait given by your current speed |
| AUTOPSY_TRAIT | Trait given to mobs that have been autopsied |
| MARKET_CRASH_EVENT_TRAIT | From the market_crash event |
| CHAMELEON_ITEM_TRAIT | Traits granted to items due to their chameleon properties. |
| FISH_TRAIT_DATUM | coming from a fish trait datum. |
| FISH_EVOLUTION | coming from a fish evolution datum |
| ECHOLOCATION_TRAIT | Trait given by echolocation component. |
| SPEAKING_FROM_TONGUE | trait source that tongues should use |
| SPEAKING_FROM_HANDS | trait source that sign language should use |
| IGNORING_GRAVITY_NEGATION | Sources for TRAIT_IGNORING_GRAVITY |
| CIRCUIT_HEAR_TRAIT | Hearing trait that is from the hearing component |
| CURRENTLY_TYPING_TRAIT | This trait comes from when a mob is currently typing. |
| NO_TONGUE_TRAIT | Trait granted by /mob/living/carbon/Initialize and granted/removed by /obj/item/organ/internal/tongue Used for ensuring that carbons without tongues cannot taste anything so it is added in Initialize, and then removed when a tongue is inserted and readded when a tongue is removed. |
| MODEL_TRAIT | Trait granted by /mob/living/silicon/robot Traits applied to a silicon mob by their model. |
| AI_ANCHOR_TRAIT | Trait granted by mob/living/silicon/ai Applied when the ai anchors itself |
| CLOWNOP_TRAIT | Trait from /datum/antagonist/nukeop/clownop |
| ORGAN_INSIDE_BODY_TRAIT | Trait from an organ being inside a bodypart |
| RENAMING_TOOL_LABEL_TRAIT | Trait when something was labelled by the /datum/element/tool_renaming element. |
| SHAKER_LABEL_TRAIT | Trait when a drink was renamed by a shaker |
| STYLE_TRAIT | Trait added by style component |
Define Details
ABDUCTOR_GLAND_TRAIT 
Trait given by organ gained via abductor surgery
ACTION_TRAIT 
Trait given by an Action datum
ADAMANTINE_EXTRACT_TRAIT 
Trait given by adamantine extracts
ADMIN_TRAIT 
(B)admins only.
AI_ANCHOR_TRAIT 
Trait granted by mob/living/silicon/ai Applied when the ai anchors itself
AUGMENTATION_TRAIT 
Trait given by augmented limbs
AUTOPSY_TRAIT 
Trait given to mobs that have been autopsied
BASIC_MOB_DEATH_TRAIT 
Trait given by simple/basic mob death
BEAUTY_ELEMENT_TRAIT 
Self-explainatory.
BERSERK_TRAIT 
Trait granted by the berserker hood.
BLOCKING_TRAIT 
A trait given by someone blocking.
BLOODDRUNK_TRAIT 
Trait granted by /datum/status_effect/blooddrunk
BRAIN_UNAIDED 
Trait applied to brain mobs when they lack external aid for locomotion, such as being inside a mech.
BUCKLED_TRAIT 
trait associated to being buckled
CHAMELEON_ITEM_TRAIT 
Traits granted to items due to their chameleon properties.
CHOKEHOLD_TRAIT 
trait associated to being held in a chokehold
CHOKING_TRAIT 
Trait given by choking
CIRCUIT_HEAR_TRAIT 
Hearing trait that is from the hearing component
CLOWNOP_TRAIT 
Trait from /datum/antagonist/nukeop/clownop
CTF_TRAIT 
Trait associated with ctf
CURRENTLY_TYPING_TRAIT 
This trait comes from when a mob is currently typing.
DEATHMATCH_TRAIT 
Trait associated with deathmatch
ECHOLOCATION_TRAIT 
Trait given by echolocation component.
EXPERIMENTAL_SURGERY_TRAIT 
Trait inherited by experimental surgeries
EXPIRED_LIFE_TRAIT 
Given by the multiple_lives component to the previous body of the mob upon death.
FISH_EVOLUTION 
coming from a fish evolution datum
FISH_TRAIT_DATUM 
coming from a fish trait datum.
FULTON_PACK_TRAIT 
Trait given by a fulton extraction pack
HALLUCINATION_TRAIT 
Trait given by hallucinations
HELD_ITEM_TRAIT 
A trait given by a held item
HIGHLANDER_TRAIT 
Trait associated with highlander
HIPPOCRATIC_OATH_TRAIT 
Trait granted by /obj/item/rod_of_asclepius
IGNORING_GRAVITY_NEGATION 
Sources for TRAIT_IGNORING_GRAVITY
IMPLANT_TRAIT 
Trait inherited by implants
ITEM_SCALING_TRAIT 
From the item_scaling element
LACKING_LOCOMOTION_APPENDAGES_TRAIT 
trait associated to not having locomotion appendages nor the ability to fly or float
LACKING_MANIPULATION_APPENDAGES_TRAIT 
trait associated to not having fine manipulation appendages such as hands
LEANING_TRAIT 
A trait gained by leaning against a wall
LEAPING_TRAIT 
A trait gained from a mob's leap action, like the leaper
LIGHT_DEBUG_TRAIT 
Trait from light debugging
LIPSTICK_TRAIT 
Trait granted by lipstick
LYING_DOWN_TRAIT 
Trait associated to lying down (having a [lying_angle] of a different value than zero).
MAFIA_TRAIT 
Trait associated with mafia
MAPPING_HELPER_TRAIT 
obtained from mapping helper
MARKET_CRASH_EVENT_TRAIT 
From the market_crash event
MASK_TRAIT 
inherited from the mask
MIMIC_TRAIT 
A trait gained from a mob's mimic ability, like the mimic
MODEL_TRAIT 
Trait granted by /mob/living/silicon/robot Traits applied to a silicon mob by their model.
MOD_TRAIT 
Trait applied by MODsuits.
MOTOR_LACK_TRAIT 
Trait associated to lacking motor movement
NO_TONGUE_TRAIT 
Trait granted by /mob/living/carbon/Initialize and granted/removed by /obj/item/organ/internal/tongue Used for ensuring that carbons without tongues cannot taste anything so it is added in Initialize, and then removed when a tongue is inserted and readded when a tongue is removed.
NUKE_OP_MINION_TRAIT 
Trait given by being recruited as a nuclear operative
ORBITING_TRAIT 
Trait given to an atom/movable when they orbit something.
ORGAN_INSIDE_BODY_TRAIT 
Trait from an organ being inside a bodypart
PAI_FOLDED 
Trait applied to PAIs by being folded
POWER_LACK_TRAIT 
Trait associated to lacking electrical power.
QUIRK_TRAIT 
Any traits granted by quirks.
RENAMING_TOOL_LABEL_TRAIT 
Trait when something was labelled by the /datum/element/tool_renaming element.
RESTING_TRAIT 
trait associated to resting
ROUNDSTART_TRAIT 
cannot be removed without admin intervention
SHAKER_LABEL_TRAIT 
Trait when a drink was renamed by a shaker
SHAPESHIFT_TRAIT 
Trait given to you by shapeshifting
SHOES_TRAIT 
inherited from your sweet kicks
SLIME_COLD 
Trait applied to slimes by low temperature
SMITE_TRAIT 
Any traits given through a smite.
SOULSTONE_TRAIT 
Trait applied by /datum/component/soulstoned
SPEAKING_FROM_HANDS 
trait source that sign language should use
SPEAKING_FROM_TONGUE 
trait source that tongues should use
SPEED_TRAIT 
Trait given by your current speed
STABILIZED_LIGHT_PINK_EXTRACT_TRAIT 
Trait given by stabilized light pink extracts
STATUS_EFFECT_TRAIT 
A trait given by any status effect
STAT_TRAIT 
trait associated to a stat value or range of
STICKY_NODROP 
sticky nodrop sounds like a bad soundcloud rapper's name
STYLE_TRAIT 
Trait added by style component
SUIT_TRAIT 
Trait associated to wearing a suit
SWOOPING_TRAIT 
A trait gained from a mob's swoop action, like the ash drake
SWORDPLAY_TRAIT 
Trait given from playing pretend with baguettes
TIPPED_OVER 
Trait applied to mobs by being tipped over
TRAIT_SUBTREE_REQUIRED_OPERATIONAL_DATUM 
Trait applied to a mob when it gets a required "operational datum" (components/elements). Sends out the source as the type of the element.
TRAM_PASSENGER_TRAIT 
Trait applied to tram passengers
TURF_Z_TRANSPARENT_TRAIT 
Turf trait for when a turf is transparent
UPDATE_TRANSFORM_TRAIT 
Trait from mob/living/update_transform()
VANISHING_TRAIT 
A trait gained from a mob's vanish action, like the herophant
VEHICLE_TRAIT 
inherited from riding vehicles
WARPWHISTLE_TRAIT 
Trait granted by /obj/item/warp_whistle
WAS_SHOCKED 
Trait sorce for "was recently shocked by something"