code/__DEFINES/turfs.dm 
| RANGE_TURFS | Returns a list of turf in a square |
|---|---|
| Z_TURFS | Returns all turfs in a zlevel |
| ALL_TURFS | Returns all currently loaded turfs |
| CORNER_BLOCK | Returns a list of turfs in the rectangle specified by BOTTOM LEFT corner and height/width, checks for being outside the world border for you |
| CORNER_BLOCK_OFFSET | Returns a list of turfs similar to CORNER_BLOCK but with offsets |
| CORNER_OUTLINE | Returns an outline (neighboring turfs) of the given block |
| TURF_NEIGHBORS | Returns a list of around us |
| UNDERFLOOR_HIDDEN | The pipes, disposals, and wires are hidden |
| UNDERFLOOR_VISIBLE | The pipes, disposals, and wires are visible but cannot be interacted with |
| UNDERFLOOR_INTERACTABLE | The pipes, disposals, and wires are visible and can be interacted with |
| TURF_DRY | Turf is dry and mobs won't slip |
| TURF_WET_WATER | Turf has water on the floor and mobs will slip unless walking or using galoshes |
| TURF_WET_PERMAFROST | Turf has a thick layer of ice on the floor and mobs will slip in the direction until they bump into something |
| TURF_WET_ICE | Turf has a thin layer of ice on the floor and mobs will slip |
| TURF_WET_LUBE | Turf has lube on the floor and mobs will slip |
| TURF_WET_SUPERLUBE | Turf has superlube on the floor and mobs will slip even if they are crawling |
| MAXIMUM_WET_TIME | Maximum amount of time, (in deciseconds) a tile can be wet for. |
| get_turf | Get the turf that A resides in, regardless of any containers. |
| get_area | Get the ultimate area of A, similarly to get_turf. |
| TURF_PATHING_PASS_DENSITY | Turf will be passable if density is 0 |
| TURF_PATHING_PASS_PROC | Turf will be passable depending on [CanAStarPass] return value |
| TURF_PATHING_PASS_NO | Turf is never passable |
| DECAL_ALPHA | Define the alpha for holiday/colored tile decals |
| PATTERN_DEFAULT | Generate horizontal striped color turf decals |
| PATTERN_VERTICAL_STRIPE | Generate vertical striped color turf decals |
| PATTERN_RANDOM | Generate random color turf decals |
| PATTERN_RAINBOW | Generate rainbow color turf decals |
| TURF_MIDPOINT | Finds the midpoint of two given turfs. |
| LARGE_TURF_SMOOTHING_X_OFFSET | Defines the x offset to apply to larger smoothing turfs (such as grass). |
| LARGE_TURF_SMOOTHING_Y_OFFSET | Defines the y offset to apply to larger smoothing turfs (such as grass). |
| BASALT_LIGHT_POWER | Defines a consistent light power for our various basalt turfs |
| BASALT_LIGHT_RANGE_BRIGHT | Defines a consistent light range for basalt turfs that have a bigger area of lava |
| BASALT_LIGHT_RANGE_DIM | Defines a consistent light range for basalt turfs that have a smaller area of lava |
Define Details
ALL_TURFS 
Returns all currently loaded turfs
BASALT_LIGHT_POWER 
Defines a consistent light power for our various basalt turfs
BASALT_LIGHT_RANGE_BRIGHT 
Defines a consistent light range for basalt turfs that have a bigger area of lava
BASALT_LIGHT_RANGE_DIM 
Defines a consistent light range for basalt turfs that have a smaller area of lava
CORNER_BLOCK 
Returns a list of turfs in the rectangle specified by BOTTOM LEFT corner and height/width, checks for being outside the world border for you
CORNER_BLOCK_OFFSET 
Returns a list of turfs similar to CORNER_BLOCK but with offsets
CORNER_OUTLINE 
Returns an outline (neighboring turfs) of the given block
DECAL_ALPHA 
Define the alpha for holiday/colored tile decals
LARGE_TURF_SMOOTHING_X_OFFSET 
Defines the x offset to apply to larger smoothing turfs (such as grass).
LARGE_TURF_SMOOTHING_Y_OFFSET 
Defines the y offset to apply to larger smoothing turfs (such as grass).
MAXIMUM_WET_TIME 
Maximum amount of time, (in deciseconds) a tile can be wet for.
PATTERN_DEFAULT 
Generate horizontal striped color turf decals
PATTERN_RAINBOW 
Generate rainbow color turf decals
PATTERN_RANDOM 
Generate random color turf decals
PATTERN_VERTICAL_STRIPE 
Generate vertical striped color turf decals
RANGE_TURFS 
Returns a list of turf in a square
TURF_DRY 
Turf is dry and mobs won't slip
TURF_MIDPOINT 
Finds the midpoint of two given turfs.
TURF_NEIGHBORS 
Returns a list of around us
TURF_PATHING_PASS_DENSITY 
Turf will be passable if density is 0
TURF_PATHING_PASS_NO 
Turf is never passable
TURF_PATHING_PASS_PROC 
Turf will be passable depending on [CanAStarPass] return value
TURF_WET_ICE 
Turf has a thin layer of ice on the floor and mobs will slip
TURF_WET_LUBE 
Turf has lube on the floor and mobs will slip
TURF_WET_PERMAFROST 
Turf has a thick layer of ice on the floor and mobs will slip in the direction until they bump into something
TURF_WET_SUPERLUBE 
Turf has superlube on the floor and mobs will slip even if they are crawling
TURF_WET_WATER 
Turf has water on the floor and mobs will slip unless walking or using galoshes
UNDERFLOOR_HIDDEN 
The pipes, disposals, and wires are hidden
UNDERFLOOR_INTERACTABLE 
The pipes, disposals, and wires are visible and can be interacted with
UNDERFLOOR_VISIBLE 
The pipes, disposals, and wires are visible but cannot be interacted with
Z_TURFS 
Returns all turfs in a zlevel
get_area 
Get the ultimate area of A, similarly to get_turf.
Use instead of A.loc.loc.
get_turf 
Get the turf that A resides in, regardless of any containers.
Use in favor of A.loc or src.loc so that things work correctly when
stored inside an inventory, locker, or other container.