/tg/ Station 13 - Modules - TypesVar Details - Proc Details

evade

Vars

evade_activeIf the evade ability is currently active or not
evasion_durationHow long evasion should last

Procs

evasion_deactivateHandles deactivation of the xeno evasion ability, mainly unregistering the signal and giving a balloon alert
on_projectile_hitHandles if either BULLET_ACT_HIT or BULLET_ACT_FORCE_PIERCE happens to something using the xeno evade ability

Var Details

evade_active

If the evade ability is currently active or not

evasion_duration

How long evasion should last

Proc Details

evasion_deactivate

Handles deactivation of the xeno evasion ability, mainly unregistering the signal and giving a balloon alert

on_projectile_hit

Handles if either BULLET_ACT_HIT or BULLET_ACT_FORCE_PIERCE happens to something using the xeno evade ability