evade
Vars | |
evade_active | If the evade ability is currently active or not |
---|---|
evasion_duration | How long evasion should last |
Procs | |
evasion_deactivate | Handles deactivation of the xeno evasion ability, mainly unregistering the signal and giving a balloon alert |
on_projectile_hit | Handles if either BULLET_ACT_HIT or BULLET_ACT_FORCE_PIERCE happens to something using the xeno evade ability |
Var Details
evade_active
If the evade ability is currently active or not
evasion_duration
How long evasion should last
Proc Details
evasion_deactivate
Handles deactivation of the xeno evasion ability, mainly unregistering the signal and giving a balloon alert
on_projectile_hit
Handles if either BULLET_ACT_HIT or BULLET_ACT_FORCE_PIERCE happens to something using the xeno evade ability