evade 
Vars | |
| evade_active | If the evade ability is currently active or not |
|---|---|
| evasion_duration | How long evasion should last |
Procs | |
| evasion_deactivate | Handles deactivation of the xeno evasion ability, mainly unregistering the signal and giving a balloon alert |
| on_projectile_hit | Handles if either BULLET_ACT_HIT or BULLET_ACT_FORCE_PIERCE happens to something using the xeno evade ability |
Var Details
evade_active 
If the evade ability is currently active or not
evasion_duration 
How long evasion should last
Proc Details
evasion_deactivate
Handles deactivation of the xeno evasion ability, mainly unregistering the signal and giving a balloon alert
on_projectile_hit
Handles if either BULLET_ACT_HIT or BULLET_ACT_FORCE_PIERCE happens to something using the xeno evade ability