/tg/ Station 13 - Modules - TypesVar Details - Proc Details

armament_entry

Vars

cached_base64Our cached image.
categoryCategory of the item. This is used to group items together in the UI.
category_item_limitThis is an abstract variable, only set this for base category types. It should not be overriden by subtypes. Set to 0 for infinite.
costThe points cost of this item.
descriptionThe description of the equipment used in the listing, if not set, it will use the items description.
item_typeThe item path that we refer to when equipping. If left empty, it will be considered abstract.
magazineDo we have magazines for purchase?
magazine_costIf we have a magazine, how much is it?
max_purchaseThe maximum amount of this item that can be equipped.
nameThe name of the equipment used in the listing, if not set, it will use the items name.
restrictedIs this restricted for purchase in some form? Requires extra code in the vendor to function, used for guncargo.
slot_to_equipDefines what slot we will try to equip this item to.
subcategoryOur subcategory, where the item will be listed.

Procs

equip_to_humanThis proc handles how the item should be equipped to the player. This needs to return either TRUE or FALSE, TRUE being that it was able to equip the item.

Var Details

cached_base64

Our cached image.

category

Category of the item. This is used to group items together in the UI.

category_item_limit

This is an abstract variable, only set this for base category types. It should not be overriden by subtypes. Set to 0 for infinite.

cost

The points cost of this item.

description

The description of the equipment used in the listing, if not set, it will use the items description.

item_type

The item path that we refer to when equipping. If left empty, it will be considered abstract.

magazine

Do we have magazines for purchase?

magazine_cost

If we have a magazine, how much is it?

max_purchase

The maximum amount of this item that can be equipped.

name

The name of the equipment used in the listing, if not set, it will use the items name.

restricted

Is this restricted for purchase in some form? Requires extra code in the vendor to function, used for guncargo.

slot_to_equip

Defines what slot we will try to equip this item to.

subcategory

Our subcategory, where the item will be listed.

Proc Details

equip_to_human

This proc handles how the item should be equipped to the player. This needs to return either TRUE or FALSE, TRUE being that it was able to equip the item.