armament_entry
Vars | |
cached_base64 | Our cached image. |
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category | Category of the item. This is used to group items together in the UI. |
category_item_limit | This is an abstract variable, only set this for base category types. It should not be overriden by subtypes. Set to 0 for infinite. |
cost | The points cost of this item. |
description | The description of the equipment used in the listing, if not set, it will use the items description. |
item_type | The item path that we refer to when equipping. If left empty, it will be considered abstract. |
magazine | Do we have magazines for purchase? |
magazine_cost | If we have a magazine, how much is it? |
max_purchase | The maximum amount of this item that can be equipped. |
name | The name of the equipment used in the listing, if not set, it will use the items name. |
restricted | Is this restricted for purchase in some form? Requires extra code in the vendor to function, used for guncargo. |
slot_to_equip | Defines what slot we will try to equip this item to. |
subcategory | Our subcategory, where the item will be listed. |
Procs | |
equip_to_human | This proc handles how the item should be equipped to the player. This needs to return either TRUE or FALSE, TRUE being that it was able to equip the item. |
Var Details
cached_base64
Our cached image.
category
Category of the item. This is used to group items together in the UI.
category_item_limit
This is an abstract variable, only set this for base category types. It should not be overriden by subtypes. Set to 0 for infinite.
cost
The points cost of this item.
description
The description of the equipment used in the listing, if not set, it will use the items description.
item_type
The item path that we refer to when equipping. If left empty, it will be considered abstract.
magazine
Do we have magazines for purchase?
magazine_cost
If we have a magazine, how much is it?
max_purchase
The maximum amount of this item that can be equipped.
name
The name of the equipment used in the listing, if not set, it will use the items name.
restricted
Is this restricted for purchase in some form? Requires extra code in the vendor to function, used for guncargo.
slot_to_equip
Defines what slot we will try to equip this item to.
subcategory
Our subcategory, where the item will be listed.
Proc Details
equip_to_human
This proc handles how the item should be equipped to the player. This needs to return either TRUE or FALSE, TRUE being that it was able to equip the item.