deathmatch_modifier 
Deathmatch modifiers are little options the host can choose to spice the match a bit.
Vars | |
| blacklisted_maps | A lazylist of map typepaths this is incomptable with. |
|---|---|
| blacklisted_modifiers | A lazylist of modifier typepaths this is incompatible with. |
| color | The color of the button shown in the UI |
| description | A small description/tooltip shown in the UI |
| name | The name of the modifier |
| random_exempted | Is this trait exempted from the "Random Modifiers" modifier. |
Procs | |
| apply | Apply the modifier to the newly spawned player as the game is about to start |
| map_incompatible | Returns TRUE if map.type is in our blacklisted maps, FALSE otherwise. |
| on_end_game | Called as the game has ended, right before the reservation is deleted. |
| on_map_changed | Called when the host chooses to change map. Returns FALSE if the new map is incompatible, TRUE otherwise. |
| on_select | Called when selecting the deathmatch modifier. |
| on_start_game | Called as the game is about to start. |
| selectable | Whether or not this modifier can be selected, for both host and player-selected modifiers. |
| unselect | When the host changes his mind and unselects it. |
Var Details
blacklisted_maps 
A lazylist of map typepaths this is incomptable with.
blacklisted_modifiers 
A lazylist of modifier typepaths this is incompatible with.
color 
The color of the button shown in the UI
description 
A small description/tooltip shown in the UI
name 
The name of the modifier
random_exempted 
Is this trait exempted from the "Random Modifiers" modifier.
Proc Details
apply
Apply the modifier to the newly spawned player as the game is about to start
map_incompatible
Returns TRUE if map.type is in our blacklisted maps, FALSE otherwise.
on_end_game
Called as the game has ended, right before the reservation is deleted.
on_map_changed
Called when the host chooses to change map. Returns FALSE if the new map is incompatible, TRUE otherwise.
on_select
Called when selecting the deathmatch modifier.
on_start_game
Called as the game is about to start.
selectable
Whether or not this modifier can be selected, for both host and player-selected modifiers.
unselect
When the host changes his mind and unselects it.