mold_type
Vars | |
examine_text | The examine text for structures |
---|---|
max_spawns | The maximum number of mobs we can have at once, per spawner |
mob_types | The type of mobs the mold spawns |
mold_color | The color of the mold structures |
preferred_atmos_conditions | The mold type's preferred atmospheric conditions |
resistance_flags | The resistance flags for the mold type |
spawn_cooldown | The cooldown between mob spawns |
structure_light_color | The color of the light emitted by some of the mold structures |
tier | The tier of the mold, used to decide whether it can spawn on lowpop |
Procs | |
bonus_conditioner_effects | The optional bonus effect alongside conditioner's puff of atmos. |
bulb_discharge | What happens when a bulb discharges. |
core_defense | What happens when the core is attacked. |
spew_foam | A release of foam from a mold structure. |
Var Details
examine_text
The examine text for structures
max_spawns
The maximum number of mobs we can have at once, per spawner
mob_types
The type of mobs the mold spawns
mold_color
The color of the mold structures
preferred_atmos_conditions
The mold type's preferred atmospheric conditions
resistance_flags
The resistance flags for the mold type
spawn_cooldown
The cooldown between mob spawns
structure_light_color
The color of the light emitted by some of the mold structures
tier
The tier of the mold, used to decide whether it can spawn on lowpop
Proc Details
bonus_conditioner_effects
The optional bonus effect alongside conditioner's puff of atmos.
Mold conditioners have a possibility to have a bonus effect on process. This will trigger whenever the conditioner's regular puff of atmos is released, aka when its cooldown is up.
- conditioner - the conditioner that is being triggered.
bulb_discharge
What happens when a bulb discharges.
The defense mechanism of the bulbs, this can be run either when the bulb is attacked, be it directly, when it's shot, or when a mob comes into proximity of the bulb. It'll then be on cooldown for a while until it recharges. This is usually a pretty similar effect to the core defense, though it doesn't have to be.
- bulb - the bulb that is being triggered.
core_defense
What happens when the core is attacked.
When the core is hit, each type of mold has a defense mechanism, ranging from creating hot gas, to toxic foam spills, and anything else. This is called in run_atom_armor, a proc on the mold core the datum refers to.
- core - the core that is being triggered.
spew_foam
A release of foam from a mold structure.
Some mold defenses include spilling foam. This is handled here, where on trigger some foam will spread from the structure that is designated as its source. Different mold structures and mold types have different reagent amounts and reagent types, respectively.
- source - the structure the foam spawns from.
- range - the number of tiles the foam will spread.
- reagent_capacity - the capacity of the reagents datum, NOT the amount of the chemical being added.
- reagent_to_add - the reagent the foam contains
- amount_of_reagent - how much of the reagent to add to the reagents datum. Defaults to 30.