/tg/ Station 13 - Modules - TypesVar Details - Proc Details

mold_type

Vars

examine_textThe examine text for structures
max_spawnsThe maximum number of mobs we can have at once, per spawner
mob_typesThe type of mobs the mold spawns
mold_colorThe color of the mold structures
preferred_atmos_conditionsThe mold type's preferred atmospheric conditions
resistance_flagsThe resistance flags for the mold type
spawn_cooldownThe cooldown between mob spawns
structure_light_colorThe color of the light emitted by some of the mold structures
tierThe tier of the mold, used to decide whether it can spawn on lowpop

Procs

bonus_conditioner_effectsThe optional bonus effect alongside conditioner's puff of atmos.
bulb_dischargeWhat happens when a bulb discharges.
core_defenseWhat happens when the core is attacked.
spew_foamA release of foam from a mold structure.

Var Details

examine_text

The examine text for structures

max_spawns

The maximum number of mobs we can have at once, per spawner

mob_types

The type of mobs the mold spawns

mold_color

The color of the mold structures

preferred_atmos_conditions

The mold type's preferred atmospheric conditions

resistance_flags

The resistance flags for the mold type

spawn_cooldown

The cooldown between mob spawns

structure_light_color

The color of the light emitted by some of the mold structures

tier

The tier of the mold, used to decide whether it can spawn on lowpop

Proc Details

bonus_conditioner_effects

The optional bonus effect alongside conditioner's puff of atmos.

Mold conditioners have a possibility to have a bonus effect on process. This will trigger whenever the conditioner's regular puff of atmos is released, aka when its cooldown is up.

bulb_discharge

What happens when a bulb discharges.

The defense mechanism of the bulbs, this can be run either when the bulb is attacked, be it directly, when it's shot, or when a mob comes into proximity of the bulb. It'll then be on cooldown for a while until it recharges. This is usually a pretty similar effect to the core defense, though it doesn't have to be.

core_defense

What happens when the core is attacked.

When the core is hit, each type of mold has a defense mechanism, ranging from creating hot gas, to toxic foam spills, and anything else. This is called in run_atom_armor, a proc on the mold core the datum refers to.

spew_foam

A release of foam from a mold structure.

Some mold defenses include spilling foam. This is handled here, where on trigger some foam will spread from the structure that is designated as its source. Different mold structures and mold types have different reagent amounts and reagent types, respectively.