strange_reagent 
Vars | |
| excess_healing_ratio | The ratio of the excess reagent used to contribute to excess healing |
|---|---|
| healing_per_reagent_unit | The amount of damage a single unit of this will heal |
| instant | Do we instantly revive |
| max_revive_damage_ratio | The maximum amount of damage we can revive from, as a ratio of max health |
Procs | |
| calculate_amount_needed_to_full_heal | Calculates the amount of reagent that will be needed to both revive and full heal the target. Looks at healing_per_reagent_unit and excess_healing_ratio |
| calculate_amount_needed_to_revive | Calculates the amount of reagent to at a bare minimum make the target not dead |
Var Details
excess_healing_ratio 
The ratio of the excess reagent used to contribute to excess healing
healing_per_reagent_unit 
The amount of damage a single unit of this will heal
instant 
Do we instantly revive
max_revive_damage_ratio 
The maximum amount of damage we can revive from, as a ratio of max health
Proc Details
calculate_amount_needed_to_full_heal
Calculates the amount of reagent that will be needed to both revive and full heal the target. Looks at healing_per_reagent_unit and excess_healing_ratio
calculate_amount_needed_to_revive
Calculates the amount of reagent to at a bare minimum make the target not dead