overwatch 
Status effect which tracks whether our overwatched mob moves or acts
Vars | |
| forbidden_actions | Signals which trigger a hostile response |
|---|---|
| link | Visual effect to make the status obvious |
| overwatch_triggered | Did the overwatch ever trigger during our run? |
| projectile_sound | Noise to make when we shoot beam |
| projectile_type | Type of projectile to fire |
| watch_range | Distance at which we break off the ability |
| watcher | Which watcher is watching? |
Procs | |
| on_participant_died | Can't overwatch you if I don't exist |
| opportunity_attack | Uh oh, you did something within my threat radius, now we're going to shoot you |
| unregister_watcher | Clean up our association with the caster of this ability. |
Var Details
forbidden_actions 
Signals which trigger a hostile response
link 
Visual effect to make the status obvious
overwatch_triggered 
Did the overwatch ever trigger during our run?
projectile_sound 
Noise to make when we shoot beam
projectile_type 
Type of projectile to fire
watch_range 
Distance at which we break off the ability
watcher 
Which watcher is watching?
Proc Details
on_participant_died
Can't overwatch you if I don't exist
opportunity_attack
Uh oh, you did something within my threat radius, now we're going to shoot you
unregister_watcher
Clean up our association with the caster of this ability.