secures_internals
A subtype of blunt wounds that has a "secure internals" step
Vars | |
crowbarred_open | If our external plating has been torn open and we can access our internals without a tool |
---|---|
gel_damage | Total brute damage taken over the span of [regen_time_needed] deciseconds when we gel our limb. |
gelled | If we have used bone gel to secure internals. |
ready_to_resolder | If internals are secured, and we are ready to weld our limb closed and end the wound |
ready_to_secure_internals | If we are ready to begin screwdrivering or gelling our limb. |
regen_time_elapsed | Our current counter for gel + gauze regeneration |
regen_time_needed | Time needed for gel to secure internals. |
Procs | |
apply_gel | "Premium" ghetto option of the secure internals step for T2/T3. Requires bone gel. Guaranteed to work. Deals damage over time and disables the limb, but finishes the step afterwards. |
crowbar_open | Available during the "secure internals" step of T2 and T3. Requires a crowbar. Low-quality ghetto option. |
get_wound_status | Returns info specific to the dynamic state of the wound. |
get_wound_step_info | Returns a string with our current treatment step for use in health analyzers. |
item_can_secure_internals | Returns TRUE if the item can be used in our 1st step (2nd if T3) of repairs. |
resolder | The final step of T2/T3, requires a welder/cautery. Guaranteed to work. Cautery is slower. Once complete, removes the wound entirely. |
secure_internals_normally | The primary way of performing the secure internals step for T2/T3. Uses a screwdriver/wrench. Very hard to do by yourself, or without a diag hud/wire knowledge. Roboticists/engineers have a very high chance of succeeding. Deals some brute damage on failure, but moves to the final step of treatment (re-soldering) on success. |
set_torn_open | Sets [crowbarred_open] to the new value. If we werent originally disabling, or if we arent currently and we're torn open, we set disabling to true. |
Var Details
crowbarred_open
If our external plating has been torn open and we can access our internals without a tool
gel_damage
Total brute damage taken over the span of [regen_time_needed] deciseconds when we gel our limb.
gelled
If we have used bone gel to secure internals.
ready_to_resolder
If internals are secured, and we are ready to weld our limb closed and end the wound
ready_to_secure_internals
If we are ready to begin screwdrivering or gelling our limb.
regen_time_elapsed
Our current counter for gel + gauze regeneration
regen_time_needed
Time needed for gel to secure internals.
Proc Details
apply_gel
"Premium" ghetto option of the secure internals step for T2/T3. Requires bone gel. Guaranteed to work. Deals damage over time and disables the limb, but finishes the step afterwards.
crowbar_open
Available during the "secure internals" step of T2 and T3. Requires a crowbar. Low-quality ghetto option.
Tears open the limb, exposing internals. This massively increases the chance of secure internals succeeding, and removes the self-tend malice.
Deals significant damage to the limb, and shocks the user (causing failure) if victim is alive, this limb is wired, and user is not insulated.
get_wound_status
Returns info specific to the dynamic state of the wound.
get_wound_step_info
Returns a string with our current treatment step for use in health analyzers.
item_can_secure_internals
Returns TRUE if the item can be used in our 1st step (2nd if T3) of repairs.
resolder
The final step of T2/T3, requires a welder/cautery. Guaranteed to work. Cautery is slower. Once complete, removes the wound entirely.
secure_internals_normally
The primary way of performing the secure internals step for T2/T3. Uses a screwdriver/wrench. Very hard to do by yourself, or without a diag hud/wire knowledge. Roboticists/engineers have a very high chance of succeeding. Deals some brute damage on failure, but moves to the final step of treatment (re-soldering) on success.
If [crowbarred_open], made far more likely and remove the self-tend malice.
set_torn_open
Sets [crowbarred_open] to the new value. If we werent originally disabling, or if we arent currently and we're torn open, we set disabling to true.