critical
Vars | |
superstructure_remedied | Has the first stage of our treatment been completed? E.g. RCDed, manually molded... |
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Procs | |
heat_metal | A "safe" way to give our victim a T2 burn wound. Requires an aggrograb, and a welder. This is required to mold metal, the 1st step of treatment. Guaranteed to work. After a delay, causes a T2 burn wound with no damage. Can be sabotaged by enabling combat mode to cause a T3. |
mold_metal | Standard treatment for 1st step of T3, after the limb has been made malleable. Done via aggrograb. High chance to work, very high with robo/engi wires and diag hud. Can be sabotaged by switching to combat mode. Deals brute to the limb on failure. Burns the hand of the user if its not insulated. |
plunge | Goofy but practical, this is the superior ghetto self-tend of T3's first step compared to percussive maintenance. Still requires the limb to be malleable, but has a high chance of success and doesn't burn your hand, but gives worse bonuses for wires/HUD. |
rcd_superstructure | The "premium" treatment for 1st step of T3. Requires an RCD. Guaranteed to work, but can cause damage if delay is high. |
set_superstructure_status | Transitions our steps by setting both superstructure and secure internals readiness. |
Var Details
superstructure_remedied
Has the first stage of our treatment been completed? E.g. RCDed, manually molded...
Proc Details
heat_metal
A "safe" way to give our victim a T2 burn wound. Requires an aggrograb, and a welder. This is required to mold metal, the 1st step of treatment. Guaranteed to work. After a delay, causes a T2 burn wound with no damage. Can be sabotaged by enabling combat mode to cause a T3.
mold_metal
Standard treatment for 1st step of T3, after the limb has been made malleable. Done via aggrograb. High chance to work, very high with robo/engi wires and diag hud. Can be sabotaged by switching to combat mode. Deals brute to the limb on failure. Burns the hand of the user if its not insulated.
plunge
Goofy but practical, this is the superior ghetto self-tend of T3's first step compared to percussive maintenance. Still requires the limb to be malleable, but has a high chance of success and doesn't burn your hand, but gives worse bonuses for wires/HUD.
rcd_superstructure
The "premium" treatment for 1st step of T3. Requires an RCD. Guaranteed to work, but can cause damage if delay is high.
set_superstructure_status
Transitions our steps by setting both superstructure and secure internals readiness.