/tg/ Station 13 - Modules - TypesVar Details - Proc Details

critical

Vars

superstructure_remediedHas the first stage of our treatment been completed? E.g. RCDed, manually molded...

Procs

heat_metalA "safe" way to give our victim a T2 burn wound. Requires an aggrograb, and a welder. This is required to mold metal, the 1st step of treatment. Guaranteed to work. After a delay, causes a T2 burn wound with no damage. Can be sabotaged by enabling combat mode to cause a T3.
mold_metalStandard treatment for 1st step of T3, after the limb has been made malleable. Done via aggrograb. High chance to work, very high with robo/engi wires and diag hud. Can be sabotaged by switching to combat mode. Deals brute to the limb on failure. Burns the hand of the user if its not insulated.
plungeGoofy but practical, this is the superior ghetto self-tend of T3's first step compared to percussive maintenance. Still requires the limb to be malleable, but has a high chance of success and doesn't burn your hand, but gives worse bonuses for wires/HUD.
rcd_superstructureThe "premium" treatment for 1st step of T3. Requires an RCD. Guaranteed to work, but can cause damage if delay is high.
set_superstructure_statusTransitions our steps by setting both superstructure and secure internals readiness.

Var Details

superstructure_remedied

Has the first stage of our treatment been completed? E.g. RCDed, manually molded...

Proc Details

heat_metal

A "safe" way to give our victim a T2 burn wound. Requires an aggrograb, and a welder. This is required to mold metal, the 1st step of treatment. Guaranteed to work. After a delay, causes a T2 burn wound with no damage. Can be sabotaged by enabling combat mode to cause a T3.

mold_metal

Standard treatment for 1st step of T3, after the limb has been made malleable. Done via aggrograb. High chance to work, very high with robo/engi wires and diag hud. Can be sabotaged by switching to combat mode. Deals brute to the limb on failure. Burns the hand of the user if its not insulated.

plunge

Goofy but practical, this is the superior ghetto self-tend of T3's first step compared to percussive maintenance. Still requires the limb to be malleable, but has a high chance of success and doesn't burn your hand, but gives worse bonuses for wires/HUD.

rcd_superstructure

The "premium" treatment for 1st step of T3. Requires an RCD. Guaranteed to work, but can cause damage if delay is high.

set_superstructure_status

Transitions our steps by setting both superstructure and secure internals readiness.