cortical_borer
Vars | |
blood_chems_learned | how many blood chems have been learned through the blood |
---|---|
body_focuses | What focuses the borer has unlocked |
brain_host | The brain we are currently hooked to |
changeling_restricted | borers are unable to enter changelings if true |
chem_regen_per_level | Chemical regen you gain per level |
chem_storage_per_level | How much more chemical storage you gain per level |
chemical_evolution | the amount of "evolution" points a borer has for chemicals. Start with one |
chemical_regen | how fast chemicals are gained. Goes up only when inside a host |
chemical_storage | how many chemical points the borer has |
children_produced | how many children the borer has produced |
deathgasp_once | we dont want to spam the chat |
genome_locked | If the borer has evolved with a genome that locks out others of the same & higher tier |
health_per_level | How much health you gain per level |
health_regen | multiplies the current health up to the max health |
health_regen_per_level | How much health regen you gain per level |
host_harm_multiplier | Multiplier for a borer's negative effects to their host |
human_host | The human we are hosted in |
injection_cooldown | Cooldown between injecting chemicals |
injection_rate_current | What is the current injection rate of the borer |
injection_rates | Assoc list of chemical injection rates that the borer can have |
injection_rates_unlocked | Which injection rates the borer has unlocked |
known_abilities | the list of actions that the borer has |
known_chemicals | what chemicals borers know, starting with none |
level | How many times you've levelled up over all |
maturity_age | how old the borer is, starting from zero. Goes up only when inside a host |
max_chemical_storage | how many chemical points the borer can have. Can be upgraded |
organic_restricted | borers can only enter biologicals if true |
past_evolutions | Evolutions we've already learned |
possible_focuses | List of focus datums |
potential_chemicals | what chemicals the borer can learn |
stat_evolution | the amount of "evolution" points a borer has for stats |
upgrade_flags | Bitflag of upgrades and effects the borer has |
Procs | |
check_for_target_bio_protection | Checks if the target's head is bio protected, returns true if this is the case |
handle_environment | Base mob environment handler for body temperature, overridden to take into consideration being inside a host |
leave_host_clean | This is the version for correctly cleaning up the borer when qdeling/moving out. Don't call this directly |
mature | Called on Life() for the borer to age a bit |
on_brain_removed | If a person is debrained, the borer is removed with this |
recalculate_stats | Use to recalculate a borer's health and chemical stats when something retroactively affects them |
Var Details
blood_chems_learned
how many blood chems have been learned through the blood
body_focuses
What focuses the borer has unlocked
brain_host
The brain we are currently hooked to
changeling_restricted
borers are unable to enter changelings if true
chem_regen_per_level
Chemical regen you gain per level
chem_storage_per_level
How much more chemical storage you gain per level
chemical_evolution
the amount of "evolution" points a borer has for chemicals. Start with one
chemical_regen
how fast chemicals are gained. Goes up only when inside a host
chemical_storage
how many chemical points the borer has
children_produced
how many children the borer has produced
deathgasp_once
we dont want to spam the chat
genome_locked
If the borer has evolved with a genome that locks out others of the same & higher tier
health_per_level
How much health you gain per level
health_regen
multiplies the current health up to the max health
health_regen_per_level
How much health regen you gain per level
host_harm_multiplier
Multiplier for a borer's negative effects to their host
human_host
The human we are hosted in
injection_cooldown
Cooldown between injecting chemicals
injection_rate_current
What is the current injection rate of the borer
injection_rates
Assoc list of chemical injection rates that the borer can have
injection_rates_unlocked
Which injection rates the borer has unlocked
known_abilities
the list of actions that the borer has
known_chemicals
what chemicals borers know, starting with none
level
How many times you've levelled up over all
maturity_age
how old the borer is, starting from zero. Goes up only when inside a host
max_chemical_storage
how many chemical points the borer can have. Can be upgraded
organic_restricted
borers can only enter biologicals if true
past_evolutions
Evolutions we've already learned
possible_focuses
List of focus datums
potential_chemicals
what chemicals the borer can learn
stat_evolution
the amount of "evolution" points a borer has for stats
upgrade_flags
Bitflag of upgrades and effects the borer has
Proc Details
check_for_target_bio_protection
Checks if the target's head is bio protected, returns true if this is the case
handle_environment
Base mob environment handler for body temperature, overridden to take into consideration being inside a host
leave_host_clean
This is the version for correctly cleaning up the borer when qdeling/moving out. Don't call this directly
mature
Called on Life() for the borer to age a bit
on_brain_removed
If a person is debrained, the borer is removed with this
recalculate_stats
Use to recalculate a borer's health and chemical stats when something retroactively affects them