/tg/ Station 13 - Modules - Types

modular_skyrat/modules/emotes/readme.md

https://github.com/Skyrat-SS13/Skyrat-tg/pull/892 https://github.com/Skyrat-SS13/Skyrat-tg/pull/1925 https://github.com/Skyrat-SS13/Skyrat-tg/pull/2320 https://github.com/Skyrat-SS13/Skyrat-tg/pull/6259

Title: All the emotes.

MODULE ID: EMOTES

Description:

Adds all the emotes we once had on the oldbase, and shoves them right into here.

Adds some new emotes, and adjusted sound files.

Pretty much anything that changes emotes is in here

TG Proc Changes:

File LocationChanged TG Proc
code/datums/emotes.dm/datum/emote/proc/check_cooldown(mob/user, intentional)
code/datums/emotes.dm/datum/emote/proc/run_emote(mob/user, params, type_override, intentional = FALSE)
code/modules/mob/living/carbon/carbon_defense.dm/mob/living/carbon/proc/help_shake_act(mob/living/carbon/M)

TG File Changes:

  • code/datums/emotes.dm
  • code/modules/mob/living/emote.dm
  • code/modules/mob/living/carbon/emote.dm

Defines:

File LocationDefines
code/__DEFINES/~skyrat_defines/traits.dm#define TRAIT_EXCITABLE "wagwag"
modular_skyrat/modules/emotes/code/emotes.dm#define EMOTE_DELAY

Master file additions

  • N/A

Included files that are not contained in this module:

  • N/A

Credits:

  • Gandalf2k15 - porting and refactoring
  • Avunia Takiya
    • refactoring code
    • adjusting existing sound files
    • adding more emotes
  • TheOOZ Additional emotes
    • overlay emotes
    • turf emotes
  • VOREstation - a couple of the soundfiles and emote texts