modular_skyrat/modules/medical/code/wounds/synth/blunt/robotic_blunt_T3.dm
MOLD_METAL_SABOTAGE_BRUTE_DAMAGE | If the user turns combat mode on after they start to mold metal, our limb takes this much brute damage. |
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MOLD_METAL_FAILURE_BRUTE_DAMAGE | Our limb takes this much brute damage on a failed mold metal attempt. |
MOLD_METAL_HAND_BURNT_BURN_DAMAGE | If the user's hand is unprotected from heat when they mold metal, we do this much burn damage to it. |
MOLD_METAL_HEAT_RESISTANCE_THRESHOLD | Gloves must be above or at this threshold to cause the user to not be burnt apon trying to mold metal. |
ROBOTIC_T3_BLUNT_WOUND_RCD_COST | Cost of an RCD to quickly fix our broken in raw matter |
ROBOTIC_T3_BLUNT_WOUND_RCD_SILO_COST | Cost of an RCD to quickly fix our broken in silo material |
Define Details
MOLD_METAL_FAILURE_BRUTE_DAMAGE
Our limb takes this much brute damage on a failed mold metal attempt.
MOLD_METAL_HAND_BURNT_BURN_DAMAGE
If the user's hand is unprotected from heat when they mold metal, we do this much burn damage to it.
MOLD_METAL_HEAT_RESISTANCE_THRESHOLD
Gloves must be above or at this threshold to cause the user to not be burnt apon trying to mold metal.
MOLD_METAL_SABOTAGE_BRUTE_DAMAGE
If the user turns combat mode on after they start to mold metal, our limb takes this much brute damage.
ROBOTIC_T3_BLUNT_WOUND_RCD_COST
Cost of an RCD to quickly fix our broken in raw matter
ROBOTIC_T3_BLUNT_WOUND_RCD_SILO_COST
Cost of an RCD to quickly fix our broken in silo material