/tg/ Station 13 - Modules - TypesDefine Details

modular_skyrat/modules/medical/code/wounds/synth/blunt/robotic_blunt_T3.dm

MOLD_METAL_SABOTAGE_BRUTE_DAMAGEIf the user turns combat mode on after they start to mold metal, our limb takes this much brute damage.
MOLD_METAL_FAILURE_BRUTE_DAMAGEOur limb takes this much brute damage on a failed mold metal attempt.
MOLD_METAL_HAND_BURNT_BURN_DAMAGEIf the user's hand is unprotected from heat when they mold metal, we do this much burn damage to it.
MOLD_METAL_HEAT_RESISTANCE_THRESHOLDGloves must be above or at this threshold to cause the user to not be burnt apon trying to mold metal.
ROBOTIC_T3_BLUNT_WOUND_RCD_COSTCost of an RCD to quickly fix our broken in raw matter
ROBOTIC_T3_BLUNT_WOUND_RCD_SILO_COSTCost of an RCD to quickly fix our broken in silo material

Define Details

MOLD_METAL_FAILURE_BRUTE_DAMAGE

Our limb takes this much brute damage on a failed mold metal attempt.

MOLD_METAL_HAND_BURNT_BURN_DAMAGE

If the user's hand is unprotected from heat when they mold metal, we do this much burn damage to it.

MOLD_METAL_HEAT_RESISTANCE_THRESHOLD

Gloves must be above or at this threshold to cause the user to not be burnt apon trying to mold metal.

MOLD_METAL_SABOTAGE_BRUTE_DAMAGE

If the user turns combat mode on after they start to mold metal, our limb takes this much brute damage.

ROBOTIC_T3_BLUNT_WOUND_RCD_COST

Cost of an RCD to quickly fix our broken in raw matter

ROBOTIC_T3_BLUNT_WOUND_RCD_SILO_COST

Cost of an RCD to quickly fix our broken in silo material