modular_skyrat/modules/medical/code/wounds/synth/robotic_slash.dm
ELECTRICAL_DAMAGE_ON_STASIS_MULT | How much damage and progress is reduced when on stasis. |
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ELECTRICAL_DAMAGE_GRASPED_MULT | How much damage and progress is reduced when limb is grasped. |
ELECTRICAL_DAMAGE_LYING_DOWN_MULT | How much damage and progress is reduced when our victim lies down. |
ELECTRICAL_DAMAGE_DEAD_PROGRESS_MULT | How much progress is reduced when our victim is dead. |
ELECTRICAL_DAMAGE_WIRECUTTER_BASE_DELAY | Base time for a wirecutter being used. |
ELECTRICAL_DAMAGE_SUTURE_WIRE_BASE_DELAY | Base time for a cable coil being used. |
ELECTRICAL_DAMAGE_POWER_PER_TICK_MULT | Global damage multiplier for the power a given electrical damage wound will add per tick. |
ELECTRICAL_DAMAGE_SUTURE_WIRE_HEALING_AMOUNT_MULT | Global damage multiplier for how much repairing wiring will reduce intensity. Higher is more. |
ELECTRICAL_DAMAGE_MINIMUM_SHOCK_POWER_PER_ZAP | The minimum shock power we must have available to zap our victim. Must be at least one, since electrocute_act fails if its lower. |
ELECTRICAL_DAMAGE_MAX_BURN_DAMAGE_TO_LET_WIRES_REPAIR | The maximum burn damage our limb can have before we refuse to let people who havent aggrograbbed the limb repair it with wires. This is so people can opt to just fix the burn damage. |
ELECTRICAL_DAMAGE_CLOTTING_PROGRESS_MULT | If progress is positive (not decreasing) after applying ELECTRICAL_DAMAGE_CLOTTING_HEALING_AMOUNT, we multiply it against this. |
LIMB_AGGROGRABBED_PROGRESS_MULT | If someone is aggrograbbing us and targetting our limb, intensity progress is multiplied against this. |
Define Details
ELECTRICAL_DAMAGE_CLOTTING_PROGRESS_MULT
If progress is positive (not decreasing) after applying ELECTRICAL_DAMAGE_CLOTTING_HEALING_AMOUNT, we multiply it against this.
ELECTRICAL_DAMAGE_DEAD_PROGRESS_MULT
How much progress is reduced when our victim is dead.
ELECTRICAL_DAMAGE_GRASPED_MULT
How much damage and progress is reduced when limb is grasped.
ELECTRICAL_DAMAGE_LYING_DOWN_MULT
How much damage and progress is reduced when our victim lies down.
ELECTRICAL_DAMAGE_MAX_BURN_DAMAGE_TO_LET_WIRES_REPAIR
The maximum burn damage our limb can have before we refuse to let people who havent aggrograbbed the limb repair it with wires. This is so people can opt to just fix the burn damage.
ELECTRICAL_DAMAGE_MINIMUM_SHOCK_POWER_PER_ZAP
The minimum shock power we must have available to zap our victim. Must be at least one, since electrocute_act fails if its lower.
ELECTRICAL_DAMAGE_ON_STASIS_MULT
How much damage and progress is reduced when on stasis.
ELECTRICAL_DAMAGE_POWER_PER_TICK_MULT
Global damage multiplier for the power a given electrical damage wound will add per tick.
ELECTRICAL_DAMAGE_SUTURE_WIRE_BASE_DELAY
Base time for a cable coil being used.
ELECTRICAL_DAMAGE_SUTURE_WIRE_HEALING_AMOUNT_MULT
Global damage multiplier for how much repairing wiring will reduce intensity. Higher is more.
ELECTRICAL_DAMAGE_WIRECUTTER_BASE_DELAY
Base time for a wirecutter being used.
LIMB_AGGROGRABBED_PROGRESS_MULT
If someone is aggrograbbing us and targetting our limb, intensity progress is multiplied against this.