modular_skyrat/modules/moretraitoritems/code/weapons.dm
/obj/item/gun/ballistic/automatic/pistol/robohand | obj/item/clothing/head/hats/sus_bowler/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) obj/item/clothing/head/hats/sus_bowler/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, gentle = FALSE, quickstart = TRUE) |
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