venus_human_trap 
Handles logic for ghost spawning code, visible object in game is handled by /obj/structure/alien/resin/flower_bud
Vars | |
| flower_bud | Physical structure housing the spawner |
|---|---|
| ready | Used to determine when to notify ghosts |
Procs | |
| bear_fruit | Called when the attached flower bud has borne fruit (ie. is ready) |
Var Details
flower_bud 
Physical structure housing the spawner
ready 
Used to determine when to notify ghosts
Proc Details
bear_fruit
Called when the attached flower bud has borne fruit (ie. is ready)