effect_trail 
An invisible effect which chases a target, spawning spikes every so often.
Vars | |
| homing | Do we home in after we started moving? |
|---|---|
| max_spawned | Stop spawning if we have this many effects already |
| move_speed | Speed at which we chase target |
| movement | Handles chasing the target |
| spawn_interval | How often do we spawn our other effect? |
| spawned_effect | Typepath of our spawned effect |
| target | What are we chasing? |
Procs | |
| on_target_invalid | Destroy ourselves if the target is no longer valid |
Var Details
homing 
Do we home in after we started moving?
max_spawned 
Stop spawning if we have this many effects already
move_speed 
Speed at which we chase target
movement 
Handles chasing the target
spawn_interval 
How often do we spawn our other effect?
spawned_effect 
Typepath of our spawned effect
target 
What are we chasing?
Proc Details
on_target_invalid
Destroy ourselves if the target is no longer valid