hair_tie
Vars | |
actual_hairstyle | storage for the original hairstyle string |
---|---|
fire_speed | how long the do_after takes to flick the hair tie |
picked_hairstyle | string which set_hairstyle() will read |
projectile_aim_radius | how big is the randomized aim radius when flicked |
projectile_to_fire | which projectile object to use as flicked hair tie |
Procs | |
flick_hair_tie | This proc flicks the hair tie out of the player's hand, tripping the target hit for 1 second |
Var Details
actual_hairstyle
storage for the original hairstyle string
fire_speed
how long the do_after takes to flick the hair tie
picked_hairstyle
string which set_hairstyle() will read
projectile_aim_radius
how big is the randomized aim radius when flicked
projectile_to_fire
which projectile object to use as flicked hair tie
Proc Details
flick_hair_tie
This proc flicks the hair tie out of the player's hand, tripping the target hit for 1 second