fishing_rod
Vars | |
cast_range | How far can you cast this |
---|---|
casting | Are we currently casting |
casting_cd | Prevents spamming the line casting, without affecting the player's click cooldown. |
currently_hooked | Currently hooked item for item reeling |
default_line_color | The default color for the reel overlay if no line is equipped. |
difficulty_modifier | Fishing minigame difficulty modifier (additive) |
fishing_line | Fishing line visual for the hooked item |
internal | Is this currently being used by the profound fisher component? |
reel_overlay | The name of the icon state of the reel overlay |
spin_frequency | A list with two keys delimiting the spinning interval in which a mouse click has to be pressed while fishing. Inherited from baits, passed down to the minigame lure. |
ui_description | Explaination of rod functionality shown in the ui |
Procs | |
cast_line | If the line to whatever that is is clear and we're not already busy, try fishing in it |
create_fishing_line | Generates the fishing line visual from the current user to the target and updates inhands |
hook_hit | Called by hook projectile when hitting things |
hook_item | Hooks the item |
reason_we_cant_fish | Is there a reason why this fishing rod couldn't fish in target_fish_source?
If so, return the denial reason as a string, otherwise return null . |
set_slot | assign an item to the given slot and its standard effects, while Exited() should handle unsetting the slot. |
slot_check | Checks if the item fits the slot |
use_slot | Ideally this will be replaced with generic slotted storage datum + display |
Var Details
cast_range
How far can you cast this
casting
Are we currently casting
casting_cd
Prevents spamming the line casting, without affecting the player's click cooldown.
currently_hooked
Currently hooked item for item reeling
default_line_color
The default color for the reel overlay if no line is equipped.
difficulty_modifier
Fishing minigame difficulty modifier (additive)
fishing_line
Fishing line visual for the hooked item
internal
Is this currently being used by the profound fisher component?
reel_overlay
The name of the icon state of the reel overlay
spin_frequency
A list with two keys delimiting the spinning interval in which a mouse click has to be pressed while fishing. Inherited from baits, passed down to the minigame lure.
ui_description
Explaination of rod functionality shown in the ui
Proc Details
cast_line
If the line to whatever that is is clear and we're not already busy, try fishing in it
create_fishing_line
Generates the fishing line visual from the current user to the target and updates inhands
hook_hit
Called by hook projectile when hitting things
hook_item
Hooks the item
reason_we_cant_fish
Is there a reason why this fishing rod couldn't fish in target_fish_source?
If so, return the denial reason as a string, otherwise return null
.
Arguments:
- target_fish_source - The /datum/fish_source we're trying to fish in.
set_slot
assign an item to the given slot and its standard effects, while Exited() should handle unsetting the slot.
slot_check
Checks if the item fits the slot
use_slot
Ideally this will be replaced with generic slotted storage datum + display