flashlight 
Vars | |
disabled_time | If we've been forcibly disabled for a temporary amount of time. |
---|---|
sound_off | The sound the light makes when it's turned off |
sound_on | The sound the light makes when it's turned on |
start_on | Should the flashlight start turned on? |
toggle_context | Can we toggle this light on and off (used for contexual screentips only) |
Procs | |
dropped | for directional sprites - so when we drop the flashlight, it drops facing the same way the user is facing |
equipped | for directional sprites - so we get the same sprite in the inventory each time we pick one up |
on_saboteur | when hit by a light disruptor - turns the light off, forces the light to be disabled for a few seconds |
Var Details
disabled_time 
If we've been forcibly disabled for a temporary amount of time.
sound_off 
The sound the light makes when it's turned off
sound_on 
The sound the light makes when it's turned on
start_on 
Should the flashlight start turned on?
toggle_context 
Can we toggle this light on and off (used for contexual screentips only)
Proc Details
dropped
for directional sprites - so when we drop the flashlight, it drops facing the same way the user is facing
equipped
for directional sprites - so we get the same sprite in the inventory each time we pick one up
on_saboteur
when hit by a light disruptor - turns the light off, forces the light to be disabled for a few seconds