molten_glass
Vars | |
chosen_item | the typepath of the item that will be produced when the required actions are met |
---|---|
is_finished | whether this glass's chosen item has completed all its steps. So we don't have to keep checking this a million times once it's done. |
remaining_heat | the cooldown if its still molten / requires heating up |
steps_remaining | the list of steps remaining |
total_time | the amount of time this glass will stay heated, updated each time it gets put in the forge based on the user's skill |
Procs | |
try_burn_user | Tries to burn the user if the glass is still molten hot. |
Var Details
chosen_item
the typepath of the item that will be produced when the required actions are met
is_finished
whether this glass's chosen item has completed all its steps. So we don't have to keep checking this a million times once it's done.
remaining_heat
the cooldown if its still molten / requires heating up
steps_remaining
the list of steps remaining
total_time
the amount of time this glass will stay heated, updated each time it gets put in the forge based on the user's skill
Proc Details
try_burn_user
Tries to burn the user if the glass is still molten hot.
Arguments:
- mob/living/user - user to burn