molten_glass 
Vars | |
| chosen_item | the typepath of the item that will be produced when the required actions are met |
|---|---|
| is_finished | whether this glass's chosen item has completed all its steps. So we don't have to keep checking this a million times once it's done. |
| remaining_heat | the cooldown if its still molten / requires heating up |
| steps_remaining | the list of steps remaining |
| total_time | the amount of time this glass will stay heated, updated each time it gets put in the forge based on the user's skill |
Procs | |
| try_burn_user | Tries to burn the user if the glass is still molten hot. |
Var Details
chosen_item 
the typepath of the item that will be produced when the required actions are met
is_finished 
whether this glass's chosen item has completed all its steps. So we don't have to keep checking this a million times once it's done.
remaining_heat 
the cooldown if its still molten / requires heating up
steps_remaining 
the list of steps remaining
total_time 
the amount of time this glass will stay heated, updated each time it gets put in the forge based on the user's skill
Proc Details
try_burn_user
Tries to burn the user if the glass is still molten hot.
Arguments:
- mob/living/user - user to burn