barrel
Vars | |
burst_to_add | If this isn't null or zero, adds this burst to the gun's burst size. |
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delay_to_add | If this isn't null or zero, adds this fire delay to the gun. |
new_fire_sound | If this isn't null, on attachment, this becomes the new fire sound. |
projectile_override | If this isn't null, we're replacing our next loaded projectile with this type. |
Var Details
burst_to_add
If this isn't null or zero, adds this burst to the gun's burst size.
delay_to_add
If this isn't null or zero, adds this fire delay to the gun.
new_fire_sound
If this isn't null, on attachment, this becomes the new fire sound.
projectile_override
If this isn't null, we're replacing our next loaded projectile with this type.