barrel 
Vars | |
| burst_to_add | If this isn't null or zero, adds this burst to the gun's burst size. |
|---|---|
| delay_to_add | If this isn't null or zero, adds this fire delay to the gun. |
| new_fire_sound | If this isn't null, on attachment, this becomes the new fire sound. |
| projectile_override | If this isn't null, we're replacing our next loaded projectile with this type. |
Var Details
burst_to_add 
If this isn't null or zero, adds this burst to the gun's burst size.
delay_to_add 
If this isn't null or zero, adds this fire delay to the gun.
new_fire_sound 
If this isn't null, on attachment, this becomes the new fire sound.
projectile_override 
If this isn't null, we're replacing our next loaded projectile with this type.