auto_doc
Blatant copy of the adrenaline boost module.
Vars | |
heal_cooldown | Cooldown betwen each treatment. |
---|---|
heal_timer | Timer for the cooldown. |
health_threshold | Health threshold above which the module won't heal. |
reagent_max_amount | Maximum amount of reagents this module can hold. |
reagent_required | What reagent we need to refill? |
reagent_required_amount | How much of a reagent we need to refill a single boost. |
Procs | |
Initialize | Creates chemical container for chemicals and fills it with chemicals. Chemception. |
boost_aftereffects | Drawbacks to make this module less self-sufficient and so it feels "balanced" (there's no balance). |
charge_boost | Refills MODsuit module with the needed chemicals. That's all it does. |
on_use | Heals damage (in fact, injects chems) based on the damage received and certain other variables (a single one), i.e. having more than X amount of health, not having enough needed chemicals or so on. |
Var Details
heal_cooldown
Cooldown betwen each treatment.
heal_timer
Timer for the cooldown.
health_threshold
Health threshold above which the module won't heal.
reagent_max_amount
Maximum amount of reagents this module can hold.
reagent_required
What reagent we need to refill?
reagent_required_amount
How much of a reagent we need to refill a single boost.
Proc Details
Initialize
Creates chemical container for chemicals and fills it with chemicals. Chemception.
boost_aftereffects
Drawbacks to make this module less self-sufficient and so it feels "balanced" (there's no balance).
charge_boost
Refills MODsuit module with the needed chemicals. That's all it does.
on_use
Heals damage (in fact, injects chems) based on the damage received and certain other variables (a single one), i.e. having more than X amount of health, not having enough needed chemicals or so on.