table_clock 
Vars | |
| broken | Boolean on whether the clock has been destroyed. |
|---|---|
| soundloop | Soundloop we use of a clock ticking. |
| times_broken | Amount of times the clock has been destroyed. It becomes unrepairable the third time. |
Procs | |
| break_clock | Breaks the clock, turning off the soundloop. Returns TRUE if it successfully breaks, FALSE otherwise. |
Var Details
broken 
Boolean on whether the clock has been destroyed.
soundloop 
Soundloop we use of a clock ticking.
times_broken 
Amount of times the clock has been destroyed. It becomes unrepairable the third time.
Proc Details
break_clock
Breaks the clock, turning off the soundloop. Returns TRUE if it successfully breaks, FALSE otherwise.