ammo_workbench
Vars | |
adminbus | can this print any round of any caliber given a correct ammo_box? (you varedit this at your own risk, especially if used in a player-facing context.) does not force ammo to load in. just makes it able to print wacky ammotypes e.g. lionhunter 7.62, techshells |
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allowed_advanced | can it print advanced ammunition types (e.g. armor-piercing)? see modular_skyrat\modules\modular_weapons\code\modular_projectiles.dm |
allowed_harmful | can it print ammunition flagged as harmful (e.g. most ammo)? |
base_efficiency | multiplier for material cost per round (when turbo isn't enabled) |
casing_mat_strings | the material requirement strings for these casings (for the tooltip) |
creation_efficiency | current multiplier for material cost per round |
hacked | if it's hacked it's gonna be able to print lethals. it'll be mad at you for doing so but it'll print basic lethals. |
loaded_datadisks | what datadisks have been loaded. uh... honestly this doesn't really do much either |
possible_ammo_types | A list of all possible ammo types. |
time_per_round | current amount of time in deciseconds it takes to assemble a round |
turbo_efficiency | multiplier for material cost per round (when turbo is enabled) |
turbo_time_per_round | deciseconds per round (when turbo is enabled) |
valid_casings | what casings we're able to use |
Procs | |
toggle_turbo_boost | Toggles this ammo bench's turbo setting. If it's on, uses the turbo time-per-round/efficiency; if off, resets to base time-per-round/efficiency. forced_off forces turbo off. |
Var Details
adminbus
can this print any round of any caliber given a correct ammo_box? (you varedit this at your own risk, especially if used in a player-facing context.) does not force ammo to load in. just makes it able to print wacky ammotypes e.g. lionhunter 7.62, techshells
allowed_advanced
can it print advanced ammunition types (e.g. armor-piercing)? see modular_skyrat\modules\modular_weapons\code\modular_projectiles.dm
allowed_harmful
can it print ammunition flagged as harmful (e.g. most ammo)?
base_efficiency
multiplier for material cost per round (when turbo isn't enabled)
casing_mat_strings
the material requirement strings for these casings (for the tooltip)
creation_efficiency
current multiplier for material cost per round
hacked
if it's hacked it's gonna be able to print lethals. it'll be mad at you for doing so but it'll print basic lethals.
loaded_datadisks
what datadisks have been loaded. uh... honestly this doesn't really do much either
possible_ammo_types
A list of all possible ammo types.
time_per_round
current amount of time in deciseconds it takes to assemble a round
turbo_efficiency
multiplier for material cost per round (when turbo is enabled)
turbo_time_per_round
deciseconds per round (when turbo is enabled)
valid_casings
what casings we're able to use
Proc Details
toggle_turbo_boost
Toggles this ammo bench's turbo setting. If it's on, uses the turbo time-per-round/efficiency; if off, resets to base time-per-round/efficiency. forced_off forces turbo off.