keyed
The doors and Keys need to match when being built, demo variants are found below along with the requirements for use. Make sure the access_id matches the door or it won't work.
Vars | |
access_id | The access ID of the airlock. Needs to match the variable of the same name from a /obj/item/key_card in order to be opened, unless it's null, in which case it will open no matter what. |
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doorDeni | Given the case of this being used, let's not let door spam be a thing. |
respects_master_access | Can it be opened with a master keycard? Set this to false if you plan to use it for something that's meant to have only one unique key. |
Var Details
access_id
The access ID of the airlock. Needs to match the variable of the same name from a /obj/item/key_card in order to be opened, unless it's null, in which case it will open no matter what.
doorDeni
Given the case of this being used, let's not let door spam be a thing.
respects_master_access
Can it be opened with a master keycard? Set this to false if you plan to use it for something that's meant to have only one unique key.