/tg/ Station 13 - Modules - TypesVar Details - Proc Details

light

Vars

base_statebase description and icon_state
break_if_movedbreak if moved, if false also makes it ignore if the wall its on breaks
bulb_low_power_pow_mulThe multiplier for determining the light's power in low power mode
cellCell reference
fire_powerThe Light power to use when working in fire alarm status
fittingString of the light type, used in descriptions and in examine
flickeringShould we flicker?
has_mock_cellIf TRUE, then cell is null, but one is pretending to exist. This is to defer emergency cell creation unless necessary, as it is very expensive.
light_typeThe type of light item
low_power_modeIf true, the light is in low power mode
major_emergencyIf true, overrides lights to use emergency lighting
nightshift_allowedSet to FALSE to never let this light get switched to night mode.
nightshift_brightnessBrightness of the nightshift light
nightshift_enabledCurrently in night shift mode?
nightshift_light_powerAlpha of the nightshift light
no_low_powerIf true, this light cannot ever be in low power mode
onIs the light on?
overlay_iconWhat overlay the light should use
power_consumption_ratePower usage - W per unit of luminosity
start_with_cellIf true, this fixture generates a very weak cell at roundstart
static_power_usedAmount of power used
statusLIGHT_OK, _EMPTY, _BURNED or _BROKEN
switchcountCount of number of times switched on/off, this is used to calculate the probability the light burns out

Procs

knock_downAll the effects that occur when a light falls off a wall that it was hung onto.

Var Details

base_state

base description and icon_state

break_if_moved

break if moved, if false also makes it ignore if the wall its on breaks

bulb_low_power_pow_mul

The multiplier for determining the light's power in low power mode

cell

Cell reference

fire_power

The Light power to use when working in fire alarm status

fitting

String of the light type, used in descriptions and in examine

flickering

Should we flicker?

has_mock_cell

If TRUE, then cell is null, but one is pretending to exist. This is to defer emergency cell creation unless necessary, as it is very expensive.

light_type

The type of light item

low_power_mode

If true, the light is in low power mode

major_emergency

If true, overrides lights to use emergency lighting

nightshift_allowed

Set to FALSE to never let this light get switched to night mode.

nightshift_brightness

Brightness of the nightshift light

nightshift_enabled

Currently in night shift mode?

nightshift_light_power

Alpha of the nightshift light

no_low_power

If true, this light cannot ever be in low power mode

on

Is the light on?

overlay_icon

What overlay the light should use

power_consumption_rate

Power usage - W per unit of luminosity

start_with_cell

If true, this fixture generates a very weak cell at roundstart

static_power_used

Amount of power used

status

LIGHT_OK, _EMPTY, _BURNED or _BROKEN

switchcount

Count of number of times switched on/off, this is used to calculate the probability the light burns out

Proc Details

knock_down

All the effects that occur when a light falls off a wall that it was hung onto.