mounted_machine_gun
Vars | |
ammo_box | Our currently loaded ammo box. |
---|---|
ammo_box_type | Our ammo box type. |
barrel_heat | The current barrel heat. |
barrel_heat_per_shot | How much barrel heat we generate per shot |
bolt | The position of our bolt. TRUE = locked(ready to fire) FALSE = forward(not ready to fire) |
cooldown_time | How long it takes until we can fire again after a heatlock. |
cover_open | Is our cover open? Used to access the ammo box! |
current_user | A reference to our current user. |
fire_delay | The delay between each shot that is sent downrange. |
firesound | Sound to play when firing |
last_target_atom | Our last registered target atom. |
max_barrel_heat | How much heat we can sustain before locking. |
nextshot_timer_id | The current timer to fire the next round. |
overheated | Have we overheated? |
overheatsound | Sound to play when overheated |
passive_barrel_cooldown_rate | How quickly the barrel naturally cools down |
spread | How much spread we have for projectiles. |
suppressed | Do we have a supressor or something installed? |
undeploy_time | How long it takes for a wrench user to undeploy the object |
undeployed_type | What we drop when undeployed. If null, cannot be undeployed. |
view_range | The extra range that this turret gives regarding viewrange. |
Procs | |
register_user | Registers all the required signals and sets up the client to work with the turret. |
wrench_act | Undeploying, for when you want to move your big dakka around |
Var Details
ammo_box
Our currently loaded ammo box.
ammo_box_type
Our ammo box type.
barrel_heat
The current barrel heat.
barrel_heat_per_shot
How much barrel heat we generate per shot
bolt
The position of our bolt. TRUE = locked(ready to fire) FALSE = forward(not ready to fire)
cooldown_time
How long it takes until we can fire again after a heatlock.
cover_open
Is our cover open? Used to access the ammo box!
current_user
A reference to our current user.
fire_delay
The delay between each shot that is sent downrange.
firesound
Sound to play when firing
last_target_atom
Our last registered target atom.
max_barrel_heat
How much heat we can sustain before locking.
nextshot_timer_id
The current timer to fire the next round.
overheated
Have we overheated?
overheatsound
Sound to play when overheated
passive_barrel_cooldown_rate
How quickly the barrel naturally cools down
spread
How much spread we have for projectiles.
suppressed
Do we have a supressor or something installed?
undeploy_time
How long it takes for a wrench user to undeploy the object
undeployed_type
What we drop when undeployed. If null, cannot be undeployed.
view_range
The extra range that this turret gives regarding viewrange.
Proc Details
register_user
Registers all the required signals and sets up the client to work with the turret.
wrench_act
Undeploying, for when you want to move your big dakka around