sigil
Vars | |
active_timer | Ref to the current timer |
---|---|
can_dispel_by_hand | If this can be dispelled by being hit with an empty hand |
currently_affecting | The atom/movable that this is currently affecting |
effect_stand_time | How long you stand on the sigil before affect is applied |
fail_color | Color pulsed when effect fails |
idle_color | Color while not used |
invocation_color | Color faded to while someone stands on top |
living_only | FALSE if the rune can affect non-living atoms |
looping | TRUE if the affect repeatedly applied an affect to the thing above it |
pulse_color | Color pulsed when effect applied |
Procs | |
apply_effects | Apply the effects to an atom/movable |
can_affect | If the sigil does not affect living, do not inherit this |
dispel | Dispel the sigil and delete itself |
fail_invocation | What happens when the sigil fails to invoke |
on_entered | For trap sigils and similar; applies effects when someone/something walks over |
on_exited | For when someone/something leaves the sigil's turf |
Var Details
active_timer
Ref to the current timer
can_dispel_by_hand
If this can be dispelled by being hit with an empty hand
currently_affecting
The atom/movable that this is currently affecting
effect_stand_time
How long you stand on the sigil before affect is applied
fail_color
Color pulsed when effect fails
idle_color
Color while not used
invocation_color
Color faded to while someone stands on top
living_only
FALSE if the rune can affect non-living atoms
looping
TRUE if the affect repeatedly applied an affect to the thing above it
pulse_color
Color pulsed when effect applied
Proc Details
apply_effects
Apply the effects to an atom/movable
can_affect
If the sigil does not affect living, do not inherit this
dispel
Dispel the sigil and delete itself
fail_invocation
What happens when the sigil fails to invoke
on_entered
For trap sigils and similar; applies effects when someone/something walks over
on_exited
For when someone/something leaves the sigil's turf