sign ![code/game/objects/structures/signs/_signs.dm 1](git.png)
Vars | |
buildable_sign | Determines if a sign is unwrenchable. |
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is_editable | This determines if you can select this sign type when using a pen on a sign backing. False by default, set to true per sign type to override. |
knock_down_callback | Callback to the knock down proc for wallmounting behavior. |
sign_change_name | sign_change_name is used to make nice looking, alphebetized and categorized names when you use a pen on any sign item or structure which is_editable. |
Procs | |
knock_down | This is called when a sign is removed from a wall, either through deconstruction or being knocked down. @param mob/living/user The user who removed the sign, if it was knocked down by a mob. |
Var Details
buildable_sign ![code/game/objects/structures/signs/_signs.dm 12](git.png)
Determines if a sign is unwrenchable.
is_editable ![code/game/objects/structures/signs/_signs.dm 14](git.png)
This determines if you can select this sign type when using a pen on a sign backing. False by default, set to true per sign type to override.
knock_down_callback ![code/game/objects/structures/signs/_signs.dm 20](git.png)
Callback to the knock down proc for wallmounting behavior.
sign_change_name ![code/game/objects/structures/signs/_signs.dm 16](git.png)
sign_change_name is used to make nice looking, alphebetized and categorized names when you use a pen on any sign item or structure which is_editable.
Proc Details
knock_down
This is called when a sign is removed from a wall, either through deconstruction or being knocked down. @param mob/living/user The user who removed the sign, if it was knocked down by a mob.