optable
Procs | |
chill_out | Used to numb a patient and apply stasis to them if enabled. |
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mark_patient | Any mob that enters our tile will be marked as a potential patient. They will be turned into a patient if they lie down. |
post_buckle_mob | Align the mob with the table when buckled. |
post_unbuckle_mob | Disalign the mob with the table when unbuckled. |
recheck_patient | Someone on our tile just lied down, got up, moved in, or moved out. potential_patient is the mob that had one of those four things change. The check is a bit broad so we can find a replacement patient. |
thaw_them | Used to remove the effects of stasis and numbing when a patient is unbuckled |
unmark_patient | Unmark the potential patient. |
Proc Details
chill_out
Used to numb a patient and apply stasis to them if enabled.
mark_patient
Any mob that enters our tile will be marked as a potential patient. They will be turned into a patient if they lie down.
post_buckle_mob
Align the mob with the table when buckled.
post_unbuckle_mob
Disalign the mob with the table when unbuckled.
recheck_patient
Someone on our tile just lied down, got up, moved in, or moved out. potential_patient is the mob that had one of those four things change. The check is a bit broad so we can find a replacement patient.
thaw_them
Used to remove the effects of stasis and numbing when a patient is unbuckled
unmark_patient
Unmark the potential patient.