/tg/ Station 13 - Modules - TypesVar Details - Proc Details

window

Vars

bloodiedIf some inconsiderate jerk has had their blood spilled on this window, thus making it cleanable
dramatically_disappearingWhether or not we're disappearing but dramatically
glass_material_datumDatum that the shard and debris type is pulled from for when the glass is broken.
polarizer_id_on_spawnA variable for mappers to make the window start polarized, with a specific id linked, for the polarization controller to link to. Mapping stuff. Should usually be a string, so it doesn't get confused with what players can make the id on the controller be. HAS NO EFFECT AFTER THE WINDOW HAS BEEN THROUGH Initialize()!!!

Procs

spawn_debrisSpawns shard and debris decal based on the glass_material_datum, spawns rods if window is reinforned and number of shards/rods is determined by the window being fulltile or not.

Var Details

bloodied

If some inconsiderate jerk has had their blood spilled on this window, thus making it cleanable

dramatically_disappearing

Whether or not we're disappearing but dramatically

glass_material_datum

Datum that the shard and debris type is pulled from for when the glass is broken.

polarizer_id_on_spawn

A variable for mappers to make the window start polarized, with a specific id linked, for the polarization controller to link to. Mapping stuff. Should usually be a string, so it doesn't get confused with what players can make the id on the controller be. HAS NO EFFECT AFTER THE WINDOW HAS BEEN THROUGH Initialize()!!!

Proc Details

spawn_debris

Spawns shard and debris decal based on the glass_material_datum, spawns rods if window is reinforned and number of shards/rods is determined by the window being fulltile or not.