sealed
Vars | |
access_provider_flags | Determines which occupants provide access when bumping into doors |
---|---|
combat_indicator_vehicle | Is combat indicator on for this vehicle? Boolean. |
vehicle_next_combat_popup | When is the next time this vehicle will be able to use flick_emote and put the fluff text in chat? |
Procs | |
disable_ci | Called whenever a mob exits a vehicle/sealed, after everything else. |
enter_checks | Extra checks to perform during the do_after to enter the vehicle |
get_enter_delay | returns enter do_after delay for the given mob in ticks |
handle_ci_migration | Called whenever a mob enters a vehicle/sealed, after everything else. |
mob_toggled_ci | Called whenever a mob inside a vehicle/sealed/ toggles CI status. |
on_entered_supermatter | When we touch a crystal, kill everything inside us |
vehicle_move | Sinced sealed vehicles (cars and mechs) don't have riding components, the actual movement is handled here from [/obj/vehicle/sealed/proc/relaymove] |
Var Details
access_provider_flags
Determines which occupants provide access when bumping into doors
combat_indicator_vehicle
Is combat indicator on for this vehicle? Boolean.
vehicle_next_combat_popup
When is the next time this vehicle will be able to use flick_emote and put the fluff text in chat?
Proc Details
disable_ci
Called whenever a mob exits a vehicle/sealed, after everything else.
Disables the vehicle's CI if it was enabled, and if it was the only occupant (or there was noone else in the mech with CI enabled).
Arguments:
- user -- mob/living, the mob that is exiting the vehicle.
enter_checks
Extra checks to perform during the do_after to enter the vehicle
get_enter_delay
returns enter do_after delay for the given mob in ticks
handle_ci_migration
Called whenever a mob enters a vehicle/sealed, after everything else.
Sets the vehicle's CI status to that of the mob if the mob is a driver and there are no other drivers, or if the mob is a passenger and there are no drivers.
Arguments:
- user -- mob/living, the mob that is entering the vehicle.
mob_toggled_ci
Called whenever a mob inside a vehicle/sealed/ toggles CI status.
Tied to the COMSIG_MOB_CI_TOGGLED signal, said signal is assigned when a mob enters a vehicle and unassigned when the mob exits, and is sent whenever set_combat_indicator is called.
Arguments:
- source -- The mob in question that toggled CI status.
on_entered_supermatter
When we touch a crystal, kill everything inside us
vehicle_move
Sinced sealed vehicles (cars and mechs) don't have riding components, the actual movement is handled here from [/obj/vehicle/sealed/proc/relaymove]